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The OMake user guide and reference manualJason Hickey, Aleksey Nogin, et. al.20thAugust, 2007 |
All the documentation on a single page
OMake table of contents
If you are new to OMake, you the omake-quickstart presents a short introduction that describes how to set up a project. The omake-build-examples gives larger examples of build projects, and omake-language-examples presents programming examples.
omake is designed for building projects that might have source files in several directories. Projects are normally specified using an OMakefile in each of the project directories, and an OMakeroot file in the root directory of the project. The OMakeroot file specifies general build rules, and the OMakefiles specify the build parameters specific to each of the subdirectories. When omake runs, it walks the configuration tree, evaluating rules from all of the OMakefiles. The project is then built from the entire collection of build rules.
Dependency analysis has always been problematic with the make(1) program. omake
addresses this by adding the .SCANNER target, which specifies a command to produce
dependencies. For example, the following rule
.SCANNER: %.o: %.c
$(CC) $(INCLUDE) -MM $<
is the standard way to generate dependencies for .c files. omake will automatically
run the scanner when it needs to determine dependencies for a file.
Dependency analysis in omake uses MD5 digests to determine whether files have changed. After each run, omake stores the dependency information in a file called .omakedb in the project root directory. When a rule is considered for execution, the command is not executed if the target, dependencies, and command sequence are unchanged since the last run of omake. As an optimization, omake does not recompute the digest for a file that has an unchanged modification time, size, and inode number.
For users already familiar with the make(1) command, here is a list of differences to keep in mind when using omake.
StaticCLibrary and CProgram),
described in Chapter 13, to specify these builds more simply.
.SUFFIXES and the .suf1.suf2: are not supported.
You should use wildcard patterns instead %.suf2: %.suf1.
.PHONY
targets (see Section 8.10) before they are used.
.SUBDIRS: target (see Section 8.8).
To start a new project, the easiest method is to change directories to the project
root and use the command omake --install to install default OMakefiles.
$ cd ~/newproject
$ omake --install
*** omake: creating OMakeroot
*** omake: creating OMakefile
*** omake: project files OMakefile and OMakeroot have been installed
*** omake: you should edit these files before continuing
The default OMakefile contains sections for building C and OCaml programs. For now, we'll build a simple C project.
Suppose we have a C file called hello_code.c containing the following code:
#include <stdio.h>
int main(int argc, char **argv)
{
printf("Hello world\n");
return 0;
}
To build the program a program hello from this file, we can use the
CProgram function.
The OMakefile contains just one line that specifies that the program hello is
to be built from the source code in the hello_code.c file (note that file suffixes
are not passed to these functions).
CProgram(hello, hello_code)
Now we can run omake to build the project. Note that the first time we run omake,
it both scans the hello_code.c file for dependencies, and compiles it using the cc
compiler. The status line printed at the end indicates how many files were scanned, how many
were built, and how many MD5 digests were computed.
$ omake hello
*** omake: reading OMakefiles
*** omake: finished reading OMakefiles (0.0 sec)
- scan . hello_code.o
+ cc -I. -MM hello_code.c
- build . hello_code.o
+ cc -I. -c -o hello_code.o hello_code.c
- build . hello
+ cc -o hello hello_code.o
*** omake: done (0.5 sec, 1/6 scans, 2/6 rules, 5/22 digests)
$ omake
*** omake: reading OMakefiles
*** omake: finished reading OMakefiles (0.1 sec)
*** omake: done (0.1 sec, 0/4 scans, 0/4 rules, 0/9 digests)
If we want to change the compile options, we can redefine the CC and CFLAGS
variables before the CProgram line. In this example, we will use the gcc
compiler with the -g option. In addition, we will specify a .DEFAULT target
to be built by default. The EXE variable is defined to be .exe on Win32
systems; it is empty otherwise.
CC = gcc
CFLAGS += -g
CProgram(hello, hello_code)
.DEFAULT: hello$(EXE)
Here is the corresponding run for omake.
$ omake
*** omake: reading OMakefiles
*** omake: finished reading OMakefiles (0.0 sec)
- scan . hello_code.o
+ gcc -g -I. -MM hello_code.c
- build . hello_code.o
+ gcc -g -I. -c -o hello_code.o hello_code.c
- build . hello
+ gcc -g -o hello hello_code.o
*** omake: done (0.4 sec, 1/7 scans, 2/7 rules, 3/22 digests)
We can, of course, include multiple files in the program. Suppose we write a new
file hello_helper.c. We would include this in the project as follows.
CC = gcc
CFLAGS += -g
CProgram(hello, hello_code hello_helper)
.DEFAULT: hello$(EXE)
As the project grows it is likely that we will want to build libraries of code.
Libraries can be built using the StaticCLibrary function. Here is an example
of an OMakefile with two libraries.
CC = gcc
CFLAGS += -g
FOO_FILES = foo_a foo_b
BAR_FILES = bar_a bar_b bar_c
StaticCLibrary(libfoo, $(FOO_FILES))
StaticCLibrary(libbar, $(BAR_FILES))
# The hello program is linked with both libraries
LIBS = libfoo libbar
CProgram(hello, hello_code hello_helper)
.DEFAULT: hello$(EXE)
As the project grows even further, it is a good idea to split it into several directories.
Suppose we place the libfoo and libbar into subdirectories.
In each subdirectory, we define an OMakefile for that directory. For example, here
is an example OMakefile for the foo subdirectory.
INCLUDES += .. ../bar
FOO_FILES = foo_a foo_b
StaticCLibrary(libfoo, $(FOO_FILES))
Note the the INCLUDES variable is defined to include the other directories in the project.
Now, the next step is to link the subdirectories into the main project. The project OMakefile
should be modified to include a .SUBDIRS: target.
# Project configuration
CC = gcc
CFLAGS += -g
# Subdirectories
.SUBDIRS: foo bar
# The libraries are now in subdirectories
LIBS = foo/libfoo bar/libbar
CProgram(hello, hello_code hello_helper)
.DEFAULT: hello$(EXE)
Note that the variables CC and CFLAGS are defined before the .SUBDIRS
target. These variables remain defined in the subdirectories, so that libfoo and libbar
use gcc -g.
If the two directories are to be configured differently, we have two choices. The OMakefile in each subdirectory can be modified with its configuration (this is how it would normally be done). Alternatively, we can also place the change in the root OMakefile.
# Default project configuration
CC = gcc
CFLAGS += -g
# libfoo uses the default configuration
.SUBDIRS: foo
# libbar uses the optimizing compiler
CFLAGS += -O3
.SUBDIRS: bar
# Main program
LIBS = foo/libfoo bar/libbar
CProgram(hello, hello_code hello_helper)
.DEFAULT: hello$(EXE)
Note that the way we have specified it, the CFLAGS variable also contains the -O3
option for the CProgram, and hello_code.c and hello_helper.c file will both be
compiled with the -O3 option. If we want to make the change truly local to libbar, we
can put the bar subdirectory in its own scope using the section form.
# Default project configuration
CC = gcc
CFLAGS += -g
# libfoo uses the default configuration
.SUBDIRS: foo
# libbar uses the optimizing compiler
section
CFLAGS += -O3
.SUBDIRS: bar
# Main program does not use the optimizing compiler
LIBS = foo/libfoo bar/libbar
CProgram(hello, hello_code hello_helper)
.DEFAULT: hello$(EXE)
Later, suppose we decide to port this project to Win32, and we discover that we need
different compiler flags and an additional library.
# Default project configuration
if $(equal $(OSTYPE), Win32)
CC = cl /nologo
CFLAGS += /DWIN32 /MT
export
else
CC = gcc
CFLAGS += -g
export
# libfoo uses the default configuration
.SUBDIRS: foo
# libbar uses the optimizing compiler
section
CFLAGS += $(if $(equal $(OSTYPE), Win32), $(EMPTY), -O3)
.SUBDIRS: bar
# Default libraries
LIBS = foo/libfoo bar/libbar
# We need libwin32 only on Win32
if $(equal $(OSTYPE), Win32)
LIBS += win32/libwin32
.SUBDIRS: win32
export
# Main program does not use the optimizing compiler
CProgram(hello, hello_code hello_helper)
.DEFAULT: hello$(EXE)
Note the use of the export directives to export the variable definitions from the
if-statements. Variables in omake are scoped—variables in nested blocks (blocks
with greater indentation), are not normally defined in outer blocks. The export directive
specifies that the variable definitions in the nested blocks should be exported to their parent
block.
Finally, for this example, we decide to copy all libraries into a common lib directory. We
first define a directory variable, and replace occurrences of the lib string with the
variable.
# The common lib directory
LIB = $(dir lib)
# phony target to build just the libraries
.PHONY: makelibs
# Default project configuration
if $(equal $(OSTYPE), Win32)
CC = cl /nologo
CFLAGS += /DWIN32 /MT
export
else
CC = gcc
CFLAGS += -g
export
# libfoo uses the default configuration
.SUBDIRS: foo
# libbar uses the optimizing compiler
section
CFLAGS += $(if $(equal $(OSTYPE), Win32), $(EMPTY), -O3)
.SUBDIRS: bar
# Default libraries
LIBS = $(LIB)/libfoo $(LIB)/libbar
# We need libwin32 only on Win32
if $(equal $(OSTYPE), Win32)
LIBS += $(LIB)/libwin32
.SUBDIRS: win32
export
# Main program does not use the optimizing compiler
CProgram(hello, hello_code hello_helper)
.DEFAULT: hello$(EXE)
In each subdirectory, we modify the OMakefiles in the library directories to install them
into the $(LIB) directory. Here is the relevant change to foo/OMakefile.
INCLUDES += .. ../bar
FOO_FILES = foo_a foo_b
StaticCLibraryInstall(makelib, $(LIB), libfoo, $(FOO_FILES))
Directory (and file names) evaluate to relative pathnames. Within the foo directory, the
$(LIB) variable evaluates to ../lib.
As another example, instead of defining the INCLUDES variable separately
in each subdirectory, we can define it in the toplevel as follows.
INCLUDES = $(ROOT) $(dir foo bar win32)
In the foo directory, the INCLUDES variable will evaluate to
the string .. . ../bar ../win32. In the bar directory,
it would be .. ../foo . ../win32. In the root directory it
would be . foo bar win32.
omake also handles recursive subdirectories. For example, suppose the foo
directory itself contains several subdirectories. The foo/OMakefile would then
contain its own .SUBDIRS target, and each of its subdirectories would
contain its own OMakefile.
By default, omake is also configured with functions for building OCaml programs.
The functions for OCaml program use the OCaml prefix. For example, suppose
we reconstruct the previous example in OCaml, and we have a file called hello_code.ml
that contains the following code.
open Printf let () = printf "Hello world\n"
An example OMakefile for this simple project would contain the following.
# Use the byte-code compiler
BYTE_ENABLED = true
NATIVE_ENABLED = false
OCAMLCFLAGS += -g
# Build the program
OCamlProgram(hello, hello_code)
.DEFAULT: hello.run
Next, suppose the we have two library subdirectories: the foo subdirectory
is written in C, the bar directory is written in OCaml, and we need to
use the standard OCaml Unix module.
# Default project configuration
if $(equal $(OSTYPE), Win32)
CC = cl /nologo
CFLAGS += /DWIN32 /MT
export
else
CC = gcc
CFLAGS += -g
export
# Use the byte-code compiler
BYTE_ENABLED = true
NATIVE_ENABLED = false
OCAMLCFLAGS += -g
# library subdirectories
INCLUDES += $(dir foo bar)
OCAMLINCLUDES += $(dir foo bar)
.SUBDIRS: foo bar
# C libraries
LIBS = foo/libfoo
# OCaml libraries
OCAML_LIBS = bar/libbar
# Also use the Unix module
OCAML_OTHER_LIBS = unix
# The main program
OCamlProgram(hello, hello_code hello_helper)
.DEFAULT: hello
The foo/OMakefile would be configured as a C library.
FOO_FILES = foo_a foo_b
StaticCLibrary(libfoo, $(FOO_FILES))
The bar/OMakefile would build an ML library.
BAR_FILES = bar_a bar_b bar_c OCamlLibrary(libbar, $(BAR_FILES))
OMake uses the OMakefile and OMakeroot files for configuring a project. The syntax of these files is the same, but their role is slightly different. For one thing, every project must have exactly one OMakeroot file in the project root directory. This file serves to identify the project root, and it contains code that sets up the project. In contrast, a multi-directory project will often have an OMakefile in each of the project subdirectories, specifying how to build the files in that subdirectory.
Normally, the OMakeroot file is boilerplate. The following listing is a typical example.
include $(STDLIB)/build/Common
include $(STDLIB)/build/C
include $(STDLIB)/build/OCaml
include $(STDLIB)/build/LaTeX
# Redefine the command-line variables
DefineCommandVars(.)
# The current directory is part of the project
.SUBDIRS: .
The include lines include the standard configuration files needed for the project. The
$(STDLIB) represents the omake library directory. The only required configuration
file is Common. The others are optional; for example, the $(STDLIB)/build/OCaml file
is needed only when the project contains programs written in OCaml.
The DefineCommandVars function defines any variables specified on the command line (as
arguments of the form VAR=<value>). The .SUBDIRS line specifies that the current
directory is part of the project (so the OMakefile should be read).
Normally, the OMakeroot file should be small and project-independent. Any project-specific
configuration should be placed in the OMakefiles of the project.
OMake version 0.9.6 introduced preliminary support for multiple, simultaneous versions of a
project. Versioning uses the vmount(dir1, dir2) function, which defines a “virtual mount”
of directory dir1 over directory dir2. A “virtual mount” is like a transparent
mount in Unix, where the files from dir1 appear in the dir2 namespace, but new files
are created in dir2. More precisely, the filename dir2/foo refers to: a) the file
dir1/foo if it exists, or b) dir2/foo otherwise.
The vmount function makes it easy to specify multiple versions of a project. Suppose we have
a project where the source files are in the directory src/, and we want to compile two
versions, one with debugging support and one optimized. We create two directories, debug and
opt, and mount the src directory over them.
section
CFLAGS += -g
vmount(-l, src, debug)
.SUBDIRS: debug
section
CFLAGS += -O3
vmount(-l, src, opt)
.SUBDIRS: opt
Here, we are using section blocks to define the scope of the vmount—you may not need
them in your project.
The -l option is optional. It specifies that files form the src directory should be
linked into the target directories (or copied, if the system is Win32). The links are added as
files are referenced. If no options are given, then files are not copied or linked, but filenames
are translated to refer directly to the src/ files.
Now, when a file is referenced in the debug directory, it is linked from the src
directory if it exists. For example, when the file debug/OMakefile is read, the
src/OMakefile is linked into the debug/ directory.
The vmount model is fairly transparent. The OMakefiles can be written as if
referring to files in the src/ directory—they need not be aware of mounting.
However, there are a few points to keep in mind.
vmount function for versioning, it wise to keep the source files
distinct from the compiled versions. For example, suppose the source directory contained a file
src/foo.o. When mounted, the foo.o file will be the same in all versions, which is
probably not what you want. It is better to keep the src/ directory pristine, containing no
compiled code.vmount -l option, files are linked into the version directory only if
they are referenced in the project. Functions that examine the filesystem (like $(ls ...))
may produce unexpected results.
Let's explain the OMake build model a bit more. One issue that dominates this discussion is that OMake is based on global project analysis. That means you define a configuration for the entire project, and you run one instance of omake.
For single-directory projects this doesn't mean much. For multi-directory projects it means a lot.
With GNU make, you would usually invoke the make program recursively for each directory in
the project. For example, suppose you had a project with some project root directory, containing a
directory of sources src, which in turn contains subdirectories lib and main.
So your project looks like this nice piece of ASCII art.
my_project/
|--> Makefile
`--> src/
|---> Makefile
|---> lib/
| |---> Makefile
| `---> source files...
`---> main/
|---> Makefile
`---> source files...
Typically, with GNU make, you would start an instance of make in my_project/; this
would in term start an instance of make in the src/ directory; and this would start
new instances in lib/ and main/. Basically, you count up the number of
Makefiles in the project, and that is the number of instances of make processes that
will be created.
The number of processes is no big deal with today's machines (sometimes contrary the the author's opinion, we
no longer live in the 1970s). The problem with the scheme was that each make process had a
separate configuration, and it took a lot of work to make sure that everything was consistent.
Furthermore, suppose the programmer runs make in the main/ directory, but the
lib/ is out-of-date. In this case, make would happily crank away, perhaps trying to
rebuild files in lib/, perhaps just giving up.
With OMake this changes entirely. Well, not entirely. The source structure is quite similar, we merely add some Os to the ASCII art.
my_project/
|--> OMakeroot (or Root.om)
|--> OMakefile
`--> src/
|---> OMakefile
|---> lib/
| |---> OMakefile
| `---> source files...
`---> main/
|---> OMakefile
`---> source files...
The role of each <dir>/OMakefile plays the same role as each <dir>/Makefile: it
describes how to build the source files in <dir>. The OMakefile retains much of syntax and
structure of the Makefile, but in most cases it is much simpler.
One minor difference is the presence of the OMakeroot in the project root. The main purpose of this
file is to indicate where the project root is in the first place (in case omake is
invoked from a subdirectory). The OMakeroot serves as the bootstrap file; omake starts by
reading this file first. Otherwise, the syntax and evaluation of OMakeroot is no different
from any other OMakefile.
The big difference is that OMake performs a global analysis. Here is what happens
when omake starts.
my_project/OMakefile has a rule,.SUBDIRS: src
and the my_project/src/OMakefile has a rule,
.SUBDIRS: lib main
omake uses these rules to read and evaluate every OMakefile in the project.
Reading and evaluation is fast. This part of the process is cheap.
omake determines which files are out-of-date
(using a global analysis), and starts the build process. This may take a while, depending on what
exactly needs to be done.
There are several advantages to this model. First, since analysis is global, it is much easier to
ensure that the build configuration is consistent–after all, there is only one configuration.
Another benefit is that the build configuration is inherited, and can be re-used, down the
hierarchy. Typically, the root OMakefile defines some standard boilerplate and
configuration, and this is inherited by subdirectories that tweak and modify it (but do not need to
restate it entirely). The disadvantage of course is space, since this is global analysis after all.
In practice rarely seems to be a concern; omake takes up much less space than your web browser even
on large projects.
Some notes to the GNU/BSD make user.
$(OSTYPE)
variable.Before we begin with examples, let's ask the first question, “What is the difference between the project root OMakeroot and OMakefile?” A short answer is, there is no difference, but you must have an OMakeroot file (or Root.om file).
However, the normal style is that OMakeroot is boilerplate and is more-or-less the same for all projects. The OMakefile is where you put all your project-specific stuff.
To get started, you don't have to do this yourself. In most cases you just perform the following step in your project root directory.
omake --install in your project root.
This will create the initial OMakeroot and OMakefile files that you can edit to get started.
To begin, let's start with a simple example. Let's say that we have a full directory tree, containing the following files.
my_project/
|--> OMakeroot
|--> OMakefile
`--> src/
|---> OMakefile
|---> lib/
| |---> OMakefile
| |---> ouch.c
| |---> ouch.h
| `---> bandaid.c
`---> main/
|---> OMakefile
|---> horsefly.c
|---> horsefly.h
`---> main.c
Here is an example listing.
my_project/OMakeroot:
# Include the standard configuration for C applications
open build/C
# Process the command-line vars
DefineCommandVars()
# Include the OMakefile in this directory.
.SUBDIRS: .
my_project/OMakefile:
# Set up the standard configuration
CFLAGS += -g
# Include the src subdirectory
.SUBDIRS: src
my_project/src/OMakefile:
# Add any extra options you like
CFLAGS += -O2
# Include the subdirectories
.SUBDIRS: lib main
my_project/src/lib/OMakefile:
# Build the library as a static library.
# This builds libbug.a on Unix/OSX, or libbug.lib on Win32.
# Note that the source files are listed _without_ suffix.
StaticCLibrary(libbug, ouch bandaid)
my_project/src/main/OMakefile:
# Some files include the .h files in ../lib
INCLUDES += ../lib
# Indicate which libraries we want to link against.
LIBS[] +=
../lib/libbug
# Build the program.
# Builds horsefly.exe on Win32, and horsefly on Unix.
# The first argument is the name of the executable.
# The second argument is an array of object files (without suffix)
# that are part of the program.
CProgram(horsefly, horsefly main)
# Build the program by default (in case omake is called
# without any arguments). EXE is defined as .exe on Win32,
# otherwise it is empty.
.DEFAULT: horsefly$(EXE)
Most of the configuration here is defined in the file build/C.om (which is part of the OMake
distribution). This file takes care of a lot of work, including:
StaticCLibrary and CProgram functions, which describe the canonical
way to build C libraries and programs.
Variables are inherited down the hierarchy, so for example, the value of CFLAGS in
src/main/OMakefile is “-g -O2”.
Let's repeat the example, assuming we are using OCaml instead of C. This time, the directory tree looks like this.
my_project/
|--> OMakeroot
|--> OMakefile
`--> src/
|---> OMakefile
|---> lib/
| |---> OMakefile
| |---> ouch.ml
| |---> ouch.mli
| `---> bandaid.ml
`---> main/
|---> OMakefile
|---> horsefly.ml
|---> horsefly.mli
`---> main.ml
The listing is only a bit different.
my_project/OMakeroot:
# Include the standard configuration for OCaml applications
open build/OCaml
# Process the command-line vars
DefineCommandVars()
# Include the OMakefile in this directory.
.SUBDIRS: .
my_project/OMakefile:
# Set up the standard configuration
OCAMLFLAGS += -Wa
# Do we want to use the bytecode compiler,
# or the native-code one? Let's use both for
# this example.
NATIVE_ENABLED = true
BYTE_ENABLED = true
# Include the src subdirectory
.SUBDIRS: src
my_project/src/OMakefile:
# Include the subdirectories
.SUBDIRS: lib main
my_project/src/lib/OMakefile:
# Let's do aggressive inlining on native code
OCAMLOPTFLAGS += -inline 10
# Build the library as a static library.
# This builds libbug.a on Unix/OSX, or libbug.lib on Win32.
# Note that the source files are listed _without_ suffix.
OCamlLibrary(libbug, ouch bandaid)
my_project/src/main/OMakefile:
# These files depend on the interfaces in ../lib
OCAMLINCLUDES += ../lib
# Indicate which libraries we want to link against.
OCAML_LIBS[] +=
../lib/libbug
# Build the program.
# Builds horsefly.exe on Win32, and horsefly on Unix.
# The first argument is the name of the executable.
# The second argument is an array of object files (without suffix)
# that are part of the program.
OCamlProgram(horsefly, horsefly main)
# Build the program by default (in case omake is called
# without any arguments). EXE is defined as .exe on Win32,
# otherwise it is empty.
.DEFAULT: horsefly$(EXE)
In this case, most of the configuration here is defined in the file build/OCaml.om. In this
particular configuration, files in my_project/src/lib are compiled aggressively with the
option -inline 10, but files in my_project/src/lib are compiled normally.
The previous two examples seem to be easy enough, but they rely on the OMake standard library (the
files build/C and build/OCaml) to do all the work. What happens if we want to write a
build configuration for a language that is not already supported in the OMake standard library?
For this example, let's suppose we are adopting a new language. The language uses the standard compile/link model, but is not in the OMake standard library. Specifically, let's say we have the following setup.
.cat suffix (for Categorical Abstract Terminology).
.cat files are compiled with the catc compiler to produce .woof files
(Wicked Object-Oriented Format).
.woof files are linked by the catc compiler with the -c option to produce
a .dog executable (Digital Object Group). The catc also defines a -a option to
combine several .woof files into a library.
.cat can refer to other source files. If a source file a.cat contains a
line open b, then a.cat depends on the file b.woof, and a.cat must be
recompiled if b.woof changes. The catc function takes a -I option to define a
search path for dependencies.
To define a build configuration, we have to do three things.
.SCANNER rule for discovering dependency information for the source files.
.cat file to a .woof file.
.woof files to produce a .dog executable.
Initially, these definitions will be placed in the project root OMakefile.
Let's start with part 2, defining a generic compilation rule. We'll define the build rule as an
implicit rule. To handle the include path, we'll define a variable CAT_INCLUDES that
specifies the include path. This will be an array of directories. To define the options, we'll use
a lazy variable (Section 7.5). In case there
are any other standard flags, we'll define a CAT_FLAGS variable.
# Define the catc command, in case we ever want to override it
CATC = catc
# The default flags are empty
CAT_FLAGS =
# The directories in the include path (empty by default)
INCLUDES[] =
# Compute the include options from the include path
PREFIXED_INCLUDES[] = $`(mapprefix -I, $(INCLUDES))
# The default way to build a .woof file
%.woof: %.cat
$(CATC) $(PREFIXED_INCLUDES) $(CAT_FLAGS) -c $<
The final part is the build rule itself, where we call the catc compiler with the include
path, and the CAT_FLAGS that have been defined. The $< variable represents the source
file.
For linking, we'll define another rule describing how to perform linking. Instead of defining an implicit rule, we'll define a function that describes the linking step. The function will take two arguments; the first is the name of the executable (without suffix), and the second is the files to link (also without suffixes). Here is the code fragment.
# Optional link options
CAT_LINK_FLAGS =
# The function that defines how to build a .dog program
CatProgram(program, files) =
# Add the suffixes
file_names = $(addsuffix .woof, $(files))
prog_name = $(addsuffix .dog, $(files))
# The build rule
$(prog_name): $(file_names)
$(CATC) $(PREFIXED_INCLUDES) $(CAT_FLAGS) $(CAT_LINK_FLAGS) -o $@ $+
# Return the program name
value $(prog_name)
The CAT_LINK_FLAGS variable is defined just in case we want to pass additional flags specific
to the link step. Now that this function is defined, whenever we want to define a rule for building
a program, we simply call the rule. The previous implicit rule specifies how to compile each source file,
and the CatProgram function specifies how to build the executable.
# Build a rover.dog program from the source
# files neko.cat and chat.cat.
# Compile it by default.
.DEFAULT: $(CatProgram rover, neko chat)
That's it, almost. The part we left out was automated dependency scanning. This is one of the nicer features of OMake, and one that makes build specifications easier to write and more robust. Strictly speaking, it isn't required, but you definitely want to do it.
The mechanism is to define a .SCANNER rule, which is like a normal rule, but it specifies how
to compute dependencies, not the target itself. In this case, we want to define a .SCANNER
rule of the following form.
.SCANNER: %.woof: %.cat
<commands>
This rule specifies that a .woof file may have additional dependencies that can be extracted
from the corresponding .cat file by executing the <commands>. The result of
executing the <commands> should be a sequence of dependencies in OMake format, printed to the
standard output.
As we mentioned, each .cat file specifies dependencies on .woof files with an
open directive. For example, if the neko.cat file contains a line open chat,
then neko.woof depends on chat.woof. In this case, the <commands> should print
the following line.
neko.woof: chat.woof
For an analogy that might make this clearer, consider the C programming language, where a .o
file is produced by compiling a .c file. If a file foo.c contains a line like
#include "fum.h", then foo.c should be recompiled whenever fum.h changes. That
is, the file foo.o depends on the file fum.h. In the OMake parlance, this is
called an implicit dependency, and the .SCANNER <commands> would print a line
like the following.
foo.o: fum.h
Now, returning to the animal world, to compute the dependencies of neko.woof, we
should scan neko.cat, line-by-line, looking for lines of the form open <name>. We
could do this by writing a program, but it is easy enough to do it in omake itself. We can
use the builtin awk function to scan the source file. One slight complication
is that the dependencies depend on the INCLUDE path. We'll use the
find-in-path function to find them. Here we go.
.SCANNER: %.woof: %.cat
section
# Scan the file
deps[] =
awk($<)
case $'^open'
deps[] += $2
export
# Remove duplicates, and find the files in the include path
deps = $(find-in-path $(INCLUDES), $(set $(deps)))
# Print the dependencies
println($"$@: $(deps)")
Let's look at the parts. First, the entire body is defined in a section because we are
computing it internally, not as a sequence of shell commands.
We use the deps variable to collect all the dependencies. The awk function scans the
source file ($<) line-by-line. For lines that match the regular expression ^open
(meaning that the line begins with the word open), we add the second word on the line to the
deps variable. For example, if the input line is open chat, then we would add the
chat string to the deps array. All other lines in the source file are ignored.
Next, the $(set $(deps)) expression removes any duplicate values in the deps array
(sorting the array alphabetically in the process). The find-in-path function then finds the
actual location of each file in the include path.
The final step is print the result as the string $"$@: $(deps)" The quotations are added to
flatten the deps array to a simple string.
To complete the example, let's pull it all together into a single project, much like our previous example.
my_project/
|--> OMakeroot
|--> OMakefile
`--> src/
|---> OMakefile
|---> lib/
| |---> OMakefile
| |---> neko.cat
| `---> chat.cat
`---> main/
|---> OMakefile
`---> main.cat
The listing for the entire project is as follows. Here, we also include a function
CatLibrary to link several .woof files into a library.
my_project/OMakeroot:
# Process the command-line vars
DefineCommandVars()
# Include the OMakefile in this directory.
.SUBDIRS: .
my_project/OMakefile:
########################################################################
# Standard config for compiling .cat files
#
# Define the catc command, in case we ever want to override it
CATC = catc
# The default flags are empty
CAT_FLAGS =
# The directories in the include path (empty by default)
INCLUDES[] =
# Compute the include options from the include path
PREFIXED_INCLUDES[] = $`(mapprefix -I, $(INCLUDES))
# Dependency scanner for .cat files
.SCANNER: %.woof: %.cat
section
# Scan the file
deps[] =
awk($<)
case $'^open'
deps[] += $2
export
# Remove duplicates, and find the files in the include path
deps = $(find-in-path $(INCLUDES), $(set $(deps)))
# Print the dependencies
println($"$@: $(deps)")
# The default way to compile a .cat file
%.woof: %.cat
$(CATC) $(PREFIXED_INCLUDES) $(CAT_FLAGS) -c $<
# Optional link options
CAT_LINK_FLAGS =
# Build a library for several .woof files
CatLibrary(lib, files) =
# Add the suffixes
file_names = $(addsuffix .woof, $(files))
lib_name = $(addsuffix .woof, $(lib))
# The build rule
$(lib_name): $(file_names)
$(CATC) $(PREFIXED_INCLUDES) $(CAT_FLAGS) $(CAT_LINK_FLAGS) -a $@ $+
# Return the program name
value $(lib_name)
# The function that defines how to build a .dog program
CatProgram(program, files) =
# Add the suffixes
file_names = $(addsuffix .woof, $(files))
prog_name = $(addsuffix .dog, $(program))
# The build rule
$(prog_name): $(file_names)
$(CATC) $(PREFIXED_INCLUDES) $(CAT_FLAGS) $(CAT_LINK_FLAGS) -o $@ $+
# Return the program name
value $(prog_name)
########################################################################
# Now the program proper
#
# Include the src subdirectory
.SUBDIRS: src
my_project/src/OMakefile:
.SUBDIRS: lib main
my_project/src/lib/OMakefile:
CatLibrary(cats, neko chat)
my_project/src/main/OMakefile:
# Allow includes from the ../lib directory
INCLUDES[] += ../lib
# Build the program
.DEFAULT: $(CatProgram main, main ../cats)
Some notes. The configuration in the project OMakeroot defines the standard configuration, including
the dependency scanner, the default rule for compiling source files, and functions for building
libraries and programs.
These rules and functions are inherited by subdirectories, so the .SCANNER and build rules
are used automatically in each subdirectory, so you don't need to repeat them.
At this point we are done, but there are a few things we can consider.
First, the rules for building cat programs is defined in the project OMakefile. If you had
another cat project somewhere, you would need to copy the OMakeroot (and modify it as
needed). Instead of that, you should consider moving the configuration to a shared library
directory, in a file like Cat.om. That way, instead of copying the code, you could include
the shared copy with an OMake command open Cat. The share directory should be added to your
OMAKEPATH environment variable to ensure that omake knows how to find it.
Better yet, if you are happy with your work, consider submitting it as a standard configuration (by
sending a request to omake@metaprl.org) so that others can make use of it too.
Some projects have many subdirectories that all have the same configuration. For instance, suppose you have a project with many subdirectories, each containing a set of images that are to be composed into a web page. Apart from the specific images, the configuration of each file is the same.
To make this more concrete, suppose the project has four subdirectories page1, page2,
page3, and page4. Each contains two files image1.jpg and image2.jpg
that are part of a web page generated by a program genhtml.
Instead of of defining a OMakefile in each directory, we can define it as a body to the
.SUBDIRS command.
.SUBDIRS: page1 page2 page3 page4
index.html: image1.jpg image2jpg
genhtml $+ > $@
The body of the .SUBDIRS is interpreted exactly as if it were the OMakefile, and it
can contain any of the normal statements. The body is evaluated in the subdirectory for each
of the subdirectories. We can see this if we add a statement that prints the current directory
($(CWD)).
.SUBDIRS: page1 page2 page3 page4
println($(absname $(CWD)))
index.html: image1.jpg image2jpg
genhtml $+ > $@
# prints
/home/jyh/.../page1
/home/jyh/.../page2
/home/jyh/.../page3
/home/jyh/.../page4
Of course, this specification is quite rigid. In practice, it is likely that each subdirectory will
have a different set of images, and all should be included in the web page. One of the easier
solutions is to use one of the directory-listing functions, like
glob or ls.
The glob function takes a shell pattern, and returns an array of
file with matching filenames in the current directory.
.SUBDIRS: page1 page2 page3 page4
IMAGES = $(glob *.jpg)
index.html: $(IMAGES)
genhtml $+ > $@
Another option is to add a configuration file in each of the subdirectories that defines
directory-specific information. For this example, we might define a file BuildInfo.om in
each of the subdirectories that defines a list of images in that directory. The .SUBDIRS
line is similar, but we include the BuildInfo file.
.SUBDIRS: page1 page2 page3 page4
include BuildInfo # Defines the IMAGES variable
index.html: $(IMAGES)
genhtml $+ > $@
Where we might have the following configurations.
page1/BuildInfo.om:
IMAGES[] = image.jpg
page2/BuildInfo.om:
IMAGES[] = ../common/header.jpg winlogo.jpg
page3/BuildInfo.om:
IMAGES[] = ../common/header.jpg unixlogo.jpg daemon.jpg
page4/BuildInfo.om:
IMAGES[] = fee.jpg fi.jpg foo.jpg fum.jpg
The other hardcoded specification is the list of subdirectories page1, ..., page4.
Rather than editing the project OMakefile each time a directory is added, we could compute it
(again with glob).
.SUBDIRS: $(glob page*)
index.html: $(glob *.jpg)
genhtml $+ > $@
Alternately, the directory structure may be hierarchical. Instead of using glob, we could
use the subdirs function, returns each of the directories in a hierarchy. For example, this
is the result of evaluating the subdirs function in the omake project root. The P
option, passed as the first argument, specifies that the listing is “proper,” it should not
include the omake directory itself.
osh> subdirs(P, .)
- : <array
/home/jyh/.../omake/mk : Dir
/home/jyh/.../omake/RPM : Dir
...
/home/jyh/.../omake/osx_resources : Dir>
Using subdirs, our example is now as follows.
.SUBDIRS: $(subdirs P, .)
index.html: $(glob *.jpg)
genhtml $+ > $@
In this case, every subdirectory will be included in the project.
If we are using the BuildInfo.om option. Instead of including every subdirectory, we could
include only those that contain a BuildInfo.om file. For this purpose, we can use the
find function, which traverses the directory hierarchy looking for files that match a test
expression. In our case, we want to search for files with the name BuildInfo.om.
Here is an example call.
osh> FILES = $(find . -name BuildInfo.om)
- : <array
/home/jyh/.../omake/doc/html/BuildInfo.om : File
/home/jyh/.../omake/src/BuildInfo.om : File
/home/jyh/.../omake/tests/simple/BuildInfo.om : File>
osh> DIRS = $(dirof $(FILES))
- : <array
/home/jyh/.../omake/doc/html : Dir
/home/jyh/.../omake/src : Dir
/home/jyh/.../omake/tests/simple : Dir>
In this example, there are three BuildInfo.om files, in the doc/html, src, and
tests/simple directories. The dirof function returns the directories for each of the
files.
Returning to our original example, we modify it as follows.
.SUBDIRS: $(dirof $(find . -name BuildInfo.om))
include BuildInfo # Defines the IMAGES variable
index.html: $(IMAGES)
genhtml $+ > $@
Sometimes, your project may include temporary directories–directories where you place intermediate
results. these directories are deleted whenever the project is cleanup up. This means, in
particular, that you can't place an OMakefile in a temporary directory, because it will be
removed when the directory is removed.
Instead, if you need to define a configuration for any of these directories, you will need to define
it using a .SUBDIRS body.
section
CREATE_SUBDIRS = true
.SUBDIRS: tmp
# Compute an MD5 digest
%.digest: %.comments
echo $(digest $<) > $@
# Extract comments from the source files
%.comments: ../src/%.src
grep '^#' $< > $@
.DEFAULT: foo.digest
.PHONY: clean
clean:
rm -rf tmp
In this example, we define the CREATE_SUBDIRS variable as true, so that the tmp
directory will be created if it does not exist. The .SUBDIRS body in this example is a bit
contrived, but it illustrates the kind of specification you might expect. The clean
phony-target indicates that the tmp directory should be removed when the project is cleaned
up.
Projects are specified to omake with OMakefiles. The OMakefile has a format similar to a Makefile. An OMakefile has three main kinds of syntactic objects: variable definitions, function definitions, and rule definitions.
Variables are defined with the following syntax. The name is any sequence of alphanumeric
characters, underscore _, and hyphen -.
<name> = <value>
Values are defined as a sequence of literal characters and variable expansions. A variable
expansion has the form $(<name>), which represents the value of the <name>
variable in the current environment. Some examples are shown below.
CC = gcc CFLAGS = -Wall -g COMMAND = $(CC) $(CFLAGS) -O2
In this example, the value of the COMMAND variable is the string gcc -Wall -g -O2.
Unlike make(1), variable expansion is eager and pure (see also the section on Scoping). That is, variable values are expanded immediately and new variable definitions do not affect old ones. For example, suppose we extend the previous example with following variable definitions.
X = $(COMMAND) COMMAND = $(COMMAND) -O3 Y = $(COMMAND)
In this example, the value of the X variable is the string gcc -Wall -g -O2 as
before, and the value of the Y variable is gcc -Wall -g -O2 -O3.
Variables definitions may also use the += operator, which adds the new text to an existing definition. The following two definitions are equivalent.
# Add options to the CFLAGS variable CFLAGS = $(CFLAGS) -Wall -g # The following definition is equivalent CFLAGS += -Wall -g
Arrays can be defined by appending the [] sequence to the variable name and defining initial
values for the elements as separate lines. Whitespace is significant on each line. The following
code sequence prints c d e.
X[] =
a b
c d e
f
println($(nth 2, $(X)))
The following characters are special to omake: $():,=#\. To treat
any of these characters as normal text, they should be escaped with the backslash
character \.
DOLLAR = \$
Newlines may also be escaped with a backslash to concatenate several lines.
FILES = a.c\
b.c\
c.c
Note that the backslash is not an escape for any other character, so the following works as expected (that is, it preserves the backslashes in the string).
DOSTARGET = C:\WINDOWS\control.ini
An alternative mechanism for quoting special text is the use $"..." escapes. The number of
double-quotations is arbitrary. The outermost quotations are not included in the text.
A = $""String containing "quoted text" ""
B = $"""Multi-line
text.
The # character is not special"""
Functions are defined using the following syntax.
<name>(<params>) =
<indented-body>
The parameters are a comma-separated list of identifiers, and the body must be placed on a separate set of lines that are indented from the function definition itself. For example, the following text defines a function that concatenates its arguments, separating them with a colon.
ColonFun(a, b) =
return($(a):$(b))
The return expression can be used to return a value from the function. A return
statement is not required; if it is omitted, the returned value is the value of the last expression
in the body to be evaluated. NOTE: as of version 0.9.6, return is a control
operation, causing the function to immediately return. In the following example, when the argument
a is true, the function f immediately returns the value 1 without evaluating the print
statement.
f(a) =
if $(a)
return 1
println(The argument is false)
return 0
In many cases, you may wish to return a value from a section or code block without returning from
the function. In this case, you would use the value operator. In fact, the value
operator is not limited to functions, it can be used any place where a value is required. In the
following definition, the variable X is defined as 1 or 2, depending on the value of a,
then result is printed, and returned from the function.
f_value(a) =
X =
if $(a)
value 1
else
value 2
println(The value of X is $(X))
value $(X)
Functions are called using the GNU-make syntax, $(<name> <args)),
where <args> is a comma-separated list of values. For example,
in the following program, the variable X contains the
value foo:bar.
X = $(ColonFun foo, bar)
If the value of a function is not needed, the function may also be called using standard function call notation. For example, the following program prints the string “She says: Hello world”.
Printer(name) =
println($(name) says: Hello world)
Printer(She)
Comments begin with the # character and continue to the end of the line.
Files may be included with the include or open form. The included file must use
the same syntax as an OMakefile.
include $(Config_file)
The open operation is similar to an include, but the file is included at most once.
open Config
# Repeated opens are ignored, so this
# line has no effect.
open Config
If the file specified is not an absolute filenmame, both include and
open operations search for the file based on the
OMAKEPATH variable. In case of the open directive, the search is
performed at parse time, and the argument to open may not
contain any expressions.
Scopes in omake are defined by indentation level. When indentation is increased, such as in the body of a function, a new scope is introduced.
The section form can also be used to define a new scope. For example, the following code
prints the line X = 2, followed by the line X = 1.
X = 1
section
X = 2
println(X = $(X))
println(X = $(X))
This result may seem surprising–the variable definition within the
section is not visible outside the scope of the section.
The export form, which will be described in detail in
Section 6.3, can be used to circumvent this restriction by
exporting variable values from an inner scope.
For example, if we modify the previous example
by adding an export expression, the new value for the X
variable is retained, and the code prints the line X = 2 twice.
X = 1
section
X = 2
println(X = $(X))
export
println(X = $(X))
There are also cases where separate scoping is quite important. For example, each OMakefile is evaluated in its own scope. Since each part of a project may have its own configuration, it is important that variable definitions in one OMakefile do not affect the definitions in another.
To give another example, in some cases it is convenient to specify a
separate set of variables for different build targets. A frequent
idiom in this case is to use the section command to define a
separate scope.
section
CFLAGS += -g
%.c: %.y
$(YACC) $<
.SUBDIRS: foo
.SUBDIRS: bar baz
In this example, the -g option is added to the CFLAGS
variable by the foo subdirectory, but not by the bar and
baz directories. The implicit rules are scoped as well and in this
example, the newly added yacc rule will be inherited by the foo
subdirectory, but not by the bar and baz ones; furthermore
this implicit rule will not be in scope in the current directory.
Top level conditionals have the following form.
if <test>
<true-clause>
elseif <text>
<elseif-clause>
else
<else-clause>
The <test> expression is evaluated, and if it evaluates to a true value (see
Section 9.2 for more information on logical values, and Boolean functions), the code
for the <true-clause> is evaluated; otherwise the remaining clauses are evaluated. There may
be multiple elseif clauses; both the elseif and else clauses are optional.
Note that the clauses are indented, so they introduce new scopes.
When viewed as a predicate, a value corresponds to the Boolean false, if its string
representation is the empty string, or one of the strings false, no, nil,
undefined, or 0. All other values are true.
The following example illustrates a typical use of a conditional. The
OSTYPE variable is the current machine architecture.
# Common suffixes for files
if $(equal $(OSTYPE), Win32)
EXT_LIB = .lib
EXT_OBJ = .obj
EXT_ASM = .asm
EXE = .exe
export
elseif $(mem $(OSTYPE), Unix Cygwin)
EXT_LIB = .a
EXT_OBJ = .o
EXT_ASM = .s
EXE =
export
else
# Abort on other architectures
eprintln(OS type $(OSTYPE) is not recognized)
exit(1)
Pattern matching is performed with the switch and match forms.
switch <string>
case <pattern1>
<clause1>
case <pattern2>
<clause2>
...
default
<default-clause>
The number of cases is arbitrary.
The default clause is optional; however, if it is used it should
be the last clause in the pattern match.
For switch, the string is compared with the patterns literally.
switch $(HOST)
case mymachine
println(Building on mymachine)
default
println(Building on some other machine)
Patterns need not be constant strings. The following function tests
for a literal match against pattern1, and a match against
pattern2 with ## delimiters.
Switch2(s, pattern1, pattern2) =
switch $(s)
case $(pattern1)
println(Pattern1)
case $"##$(pattern2)##"
println(Pattern2)
default
println(Neither pattern matched)
For match the patterns are egrep(1)-style regular expressions.
The numeric variables $1, $2, ... can be used to retrieve values
that are matched by \(...\) expressions.
match $(NODENAME)@$(SYSNAME)@$(RELEASE)
case $"mymachine.*@\(.*\)@\(.*\)"
println(Compiling on mymachine; sysname $1 and release $2 are ignored)
case $".*@Linux@.*2\.4\.\(.*\)"
println(Compiling on a Linux 2.4 system; subrelease is $1)
default
eprintln(Machine configuration not implemented)
exit(1)
OMake is an object-oriented language. Generally speaking, an object is a value that contains fields
and methods. An object is defined with a . suffix for a variable. For example, the
following object might be used to specify a point (1, 5) on the two-dimensional plane.
Coord. =
x = 1
y = 5
print(message) =
println($"$(message): the point is ($(x), $(y)")
# Define X to be 5
X = $(Coord.x)
# This prints the string, "Hi: the point is (1, 5)"
Coord.print(Hi)
The fields x and y represent the coordinates of the point. The method print
prints out the position of the point.
We can also define classes. For example, suppose we wish to define a generic Point
class with some methods to create, move, and print a point. A class is really just an object with
a name, defined with the class directive.
Point. =
class Point
# Default values for the fields
x = 0
y = 0
# Create a new point from the coordinates
new(x, y) =
this.x = $(x)
this.y = $(y)
return $(this)
# Move the point to the right
move-right() =
x = $(add $(x), 1)
return $(this)
# Print the point
print() =
println($"The point is ($(x), $(y)")
p1 = $(Point.new 1, 5)
p2 = $(p1.move-right)
# Prints "The point is (1, 5)"
p1.print()
# Prints "The point is (2, 5)"
p2.print()
Note that the variable $(this) is used to refer to the current object. Also, classes and
objects are functional—the new and move-right methods return new objects. In
this example, the object p2 is a different object from p1, which retains the original
(1, 5) coordinates.
Classes and objects support inheritance (including multiple inheritance) with the extends
directive. The following definition of Point3D defines a point with x, y, and
z fields. The new object inherits all of the methods and fields of the parent classes/objects.
Z. =
z = 0
Point3D. =
extends $(Point)
extends $(Z)
class Point3D
print() =
println($"The 3D point is ($(x), $(y), $(z))")
# The "new" method was not redefined, so this
# defines a new point (1, 5, 0).
p = $(Point3D.new 1, 5)
The static. object is used to specify values that are persistent across runs of OMake. They
are frequently used for configuring a project. Configuring a project can be expensive, so the
static. object ensure that the configuration is performed just once. In the following
(somewhat trivial) example, a static section is used to determine if the LATEX command is
available. The $(where latex) function returns the full pathname for latex, or
false if the command is not found.
static. =
LATEX_ENABLED = false
print(--- Determining if LaTeX is installed )
if $(where latex)
LATEX_ENABLED = true
export
if $(LATEX_ENABLED)
println($'(enabled)')
else
println($'(disabled)')
The OMake standard library provides a number of useful functions for
programming the static. tests, as described in
Chapter 14. Using the standard library, the above can
be rewritten as
open configure/Configure
static. =
LATEX_ENABLED = $(CheckProg latex)
As a matter of style, a static. section that is used for configuration should print what it
is doing using the ConfMsgChecking and
ConfMsgResult functions (of course, most of helper functions in
the standard library would do that automatically).
This feature was introduced in version 0.9.8.5.
There is also a rule form of static section. The syntax can be any of the following three forms.
# Export all variables defined by the body
.STATIC:
<body>
# Specify file-dependencies
.STATIC: <dependencies>
<body>
# Specify which variables to export, as well as file dependencies
.STATIC: <vars>: <dependencies>
<body>
The <vars> are the variable names to be defined, the <dependencies> are file
dependencies—the rule is re-evaluated if one of the dependencies is changed. The <vars>
and <dependencies> can be omitted; if so, all variables defined in the <body> are
exported.
For example, the final example of the previous section can also be implemented as follows.
open configure/Configure
.STATIC:
LATEX_ENABLED = $(CheckProg latex)
The effect is much the same as using static. (instead of .STATIC). However, in most
cases .STATIC is preferred, for two reasons.
First, a .STATIC section is lazy, meaning that it is not evaluated until one of its variables
is resolved. In this example, if $(LATEX_ENABLED) is never evaluated, the section need never
be evaluated either. This is in contrast to the static. section, which always evaluates its
body at least once.
A second reason is that a .STATIC section allows for file dependencies, which are useful when
the .STATIC section is used for memoization. For example, suppose we wish to create a
dictionary from a table that has key-value pairs. By using a .STATIC section, we can perform
this computation only when the input file changes (not on every fun of omake). In the
following example the awk function is used to parse the file table-file.
When a line is encountered with the form key = value, the key/value pair is
added the the TABLE.
.STATIC: table-file
TABLE = $(Map)
awk(table-file)
case $'^\([[:alnum:]]+\) *= *\(.*\)'
TABLE = $(TABLE.add $1, $2)
export
It is appropriate to think of a .STATIC section as a rule that must be recomputed whenever
the dependencies of the rule change. The targets of the rule are the variables it exports (in this
case, the TABLE variable).
A .MEMO rule is just like a .STATIC rule, except that the results are not saved
between independent runs of omake.
The .STATIC and .MEMO rules also accept a :key: value, which specifies a
“key” associated with the values being computed. It is useful to think of a .STATIC rule
as a dictionary that associates keys with their values. When a .STATIC rule is evaluated,
the result is saved in the table with the :key: defined by the rule (if a :key: is not
specified, a default key is used instead). In other words, a rule is like a function. The
:key: specifies the function “argument”, and the rule body computes the result.
To illustrate, let's use a .MEMO rule to implement a Fibonacci function.
fib(i) =
i = $(int $i)